|
This course covers advanced modeling techniques for building 3 dimensional characters. Students wil explore techniques of character modeling to include various approaches to figure construction. |
![]() |
|
Choose your current Week:
| Choose your current Week: |
Project 1a: 35 points You will be creating an anatomically correct human/humanoid model with appropriate proportions and edgeflow. Every student will start off with provided orthos and skeleton. From there they will create a nurbs maquette for the muscle and fat. The final topology will be built around this. DOWNLOAD THE RUBRIC FOR THIS PROJECT
|
|
|
Week 1: Creating a full body Character Maquette, edgeloops, smooth proxy, subdiv surfaces, creating usable character orthos. | |
![]() |
Week 2: Modeling Facial Features, muscles of the face and head, creating ears, building eyeballs, using lattices and the soft deform tool | |
![]() |
Week 3: A study of Torso anatomy and contruction, major muscle groups, extruding and lofting limbs. | |
![]() |
Week 4: Feet, Hands, Extruding from Curves, The Sculpt Geometry Tool, how to render wireframes... and LAB time | |
![]() |
Week 5: Midterm Critique Due at the begining of class in week 5 are 3 wireframe renders of your Anatomical Human/Humanoid character and 3 regular, well-lit renders of the character. click the link for more info. | Project 1b: 30 points you will be continuing the anatomical model from the first half of the quarter. Now however, you will asked to create clothes, hair, and a sculpt and any other details needed to individualize your model based on your Charactermaker Pro outcome.
Project 2: 35 points: From there you will be creating an additonal character of any design (see week 11 page for examples) however, complexity of design will be noted in the final grading under the "Artistry" catagory. That means, No Pac-Men.
|
![]() |
Week 6: Modeling Clothes and Hair for our characters, Using LOD Groups | |
![]() |
Week 7: Intro to Zbrush, the interface, importing models as tools, sculpting with standard brushes, Sculpting techniques for clothing and hair. | |
| Week 8 High-Res Detailing in Zbrush using Alphas and Strokes, Creating Displacement and Normal Maps in Zbrush and Maya | ||
![]() |
Week 9: Modeling for Facial animation, expressions, phonemes. | |
![]() |
Week 10: Rigging the Body for Pose | |
| Week 11: Final Critique!!!! | Your Final Grade will be as such: |
